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  • {{Function|lock(<object>[/<whichlock>])}} ...d lock on <[[object]]>. If you don't specify the lock to get, the default lock is returned. You must control <object>. ...
    203 bytes (29 words) - 23:08, 28 November 2010
  • [[Category:Commands]]{{command|@lock}} is used to lock [[object]]s and [[attribute]]s to restrict how they can be interacted with. Syntax: @lock[/<whichlock>] <object>=<key> ...
    4 KB (588 words) - 23:20, 5 December 2005
  • You pass a normal lock if you either are the named object or if you carry the named object. <obje :> @lock treasure room = secret key ...
    6 KB (925 words) - 20:13, 15 March 2006

Page text matches

  • {{Function|lock(<object>[/<whichlock>])}} ...d lock on <[[object]]>. If you don't specify the lock to get, the default lock is returned. You must control <object>. ...
    203 bytes (29 words) - 23:08, 28 November 2010
  • ...can be handled by either the channel flags or by modifying the appropriate lock on the channel object. ...by [[@cpflags]] or [[@coflags]], those will ALWAYS override the equivalent lock. The flags are set by default, so you will have to clear them before your l ...
    1,019 bytes (158 words) - 17:59, 2 December 2005
  • The first form removes the lock on <object>, so that anyone may pass through (if an exit) or pick it up (if ...d Topics: [[@chown]], [[@lock]], [[@lock#Keys|@lock keys]], [[@lock#Locks|@lock locks]], [[ATTRIBUTE OWNERSHIP]]. ...
    741 bytes (120 words) - 20:21, 7 February 2006
  • ...n <object>. Only the object's owner may test locks other than the default lock. ...
    203 bytes (29 words) - 06:47, 28 November 2010
  • {{Note|Similar behavior can be achieved using a [[DefaultLock]] [[@lock]].}} Related Topics: [[PUPPET]], [[Puppets]], [[@lock]] ...
    264 bytes (37 words) - 04:46, 4 December 2005
  • {{Note|This capability can be constrained by using [[@lock]][[TportLock|/tport]].}} Related Topics: [[@teleport]], [[@lock]], [[TportLock]], [[TeloutLock]] ...
    316 bytes (43 words) - 04:42, 4 December 2005
  • ...traverse the exit but cannot because they fail the exit's default [[@lock|lock]] or the exit is not [[@link|linked]]. ...es to pick up the object but cannot because they fail the object's default lock. ...
    734 bytes (111 words) - 03:24, 27 December 2005
  • ...(impossible for a room to pass a lock, #0 is always a room, therefore the lock always fails), and "@fail sit=You sit on the chair."; "@ofail sit=sits on t Related Topics: [[@afail]], [[@fail]], [[@link]], [[@lock]], [[@ofail]], [[@open]]. ...
    641 bytes (102 words) - 18:39, 20 January 2006
  • ...traverse the exit but cannot because they fail the exit's default [[@lock|lock]] or the exit is not [[@link|linked]]. ...es to pick up the object but cannot because they fail the object's default lock. ...
    916 bytes (132 words) - 03:22, 27 December 2005
  • #REDIRECT [[@lock keys]] ...
    24 bytes (3 words) - 04:58, 5 November 2005
  • ...as used to block [[page]]s and [[@pemit]]s. Those can be blocking using [[@lock]]/page instead. Related Topics: [[@set]], [[Flag]], [[@lock]], [[PageLock]], [[kill]], [[@kill]], [[@akill]], [[@okill]], [[IMMORTAL]], ...
    425 bytes (59 words) - 01:42, 4 December 2005
  • ...ses through it, or when someone looks at a [[room ]] and passes the room's lock. ...
    742 bytes (105 words) - 15:59, 23 December 2005
  • Related Topics: [[@lock|@lock/parent]], [[@parent]], [[parent()]]. ...
    422 bytes (67 words) - 16:31, 4 December 2005
  • You pass a normal lock if you either are the named object or if you carry the named object. <obje :> @lock treasure room = secret key ...
    6 KB (925 words) - 20:13, 15 March 2006
  • You fail to use a player or a thing when you cannot take it (because its lock fails). You fail to use an exit when you cannot go through it (because it Related Topics: [[get]], [[look]], [[@afail]], [[@fail]], [[@lock]], [[@ofail]], [[STRINGS]]. ...
    381 bytes (63 words) - 18:54, 20 January 2006
  • ...tries to traverse the exit but cannot because they fail the exit's default lock or the exit is not linked. ...es to pick up the object but cannot because they fail the object's default lock. ...
    974 bytes (149 words) - 03:20, 27 December 2005
  • ...n to an owner, each attribute also has a locked flag, set or cleared with @lock <obj>/<attr> and @unlock <obj>/<attr>. This flag controls whether or not th You may lock and unlock attributes that you own on any object (whether you own the objec ...
    2 KB (321 words) - 18:40, 20 January 2006
  • [[Category:Commands]]{{command|@lock}} is used to lock [[object]]s and [[attribute]]s to restrict how they can be interacted with. Syntax: @lock[/<whichlock>] <object>=<key> ...
    4 KB (588 words) - 23:20, 5 December 2005
  • Related Topics: [[@lock]], [[SpeechLock]] ...
    183 bytes (24 words) - 18:37, 3 December 2005
  • ...cify <newname>, then the commands emitted will set [[attribute]]s, [[@lock|lock]]s, and [[flag]]s on an object [[@name|named]] <newname> and will omit the ...
    771 bytes (119 words) - 00:10, 4 January 2006
  • The ampersand symbol is also used to generate compound [[@lock|locks]] as the AND operator. For example, an unpassable default lock. ...
    1 KB (194 words) - 22:40, 11 July 2007
  • ...ugh the named [[exit]], or looks at the room and passes the room's [[@lock|lock]]. ...
    917 bytes (134 words) - 15:53, 23 December 2005
  • ...wn]] it or if it is set [[ENTER_OK]]. You must also pass the [[locks|enter-lock]], if it is set. messages and its [[@aenter]] actions. If you fail the enter-lock, the ...
    827 bytes (128 words) - 23:25, 5 December 2005
  • ...]]. You can [[@link]] an unlinked exit regardless of who owns it or the [[lock]] set on it, you are made the owner if you successfully link to the destina ...INK_OK]] [[location]]s, as simply locking against '*<playername>' does not lock out their [[puppet]]s. ...
    2 KB (253 words) - 14:41, 20 December 2005
  • ...[[zone_control_zmp_only option]] is off) allow anyone who passes the zone-lock of the zone master to make changes to the object. Any kind of object can be ...ds can @chzone objects to any zone master as long as the object has a zone-lock. ...
    2 KB (294 words) - 15:08, 12 August 2006
  • <mutex lock> @va mutex lock=@wait me=@trig me/vb @vb mutex lock="Got it!;@notify me ...
    3 KB (415 words) - 02:45, 26 June 2006
  • ...ion based on the object type and the action being performed. A number of lock types are available. object is [[ENTER_OK]]. Also, the enter lock ...
    3 KB (367 words) - 01:34, 3 December 2005
  • ...arent need not be the same type as its children, and [[flag]]s and [[@lock|lock]]s are not inherited from parent objects. You may not create parent loops. ...
    1 KB (227 words) - 18:57, 28 July 2006
  • Related Topics: [[enter]], [[leave]], [[give]], [[@lock]], [[EnterLock]], [[LeaveLock]], [[ReceiveLock]] ...
    439 bytes (69 words) - 00:17, 4 December 2005
  • Related Topics: [[@link]], [[OPEN_OK]], [[LINKING]], [[@lock]], [[LinkLock]] ...
    411 bytes (70 words) - 02:20, 4 December 2005
  • O controls V if O passes the zone-lock of the zone. This step is set TRUST, O controls V if O passes the zone-lock of the SHARED ...
    2 KB (284 words) - 23:00, 7 July 2006
  • ...t> or <parent> must have the [[LINK_OK]] [[flag]] and you must pass its [[@lock]]/parent if one is set. [[PennMUSH]] prevents inheritance loops (you can't ...
    663 bytes (89 words) - 02:23, 11 December 2005
  • Related Topics: [[@destroy]], [[SAFE]], [[@lock]], [[GOING]]. ...
    659 bytes (114 words) - 18:03, 3 December 2005
  • ...the exit or pick up the thing, the player is treated as having failed the lock. This can restrict the region that mobile robot programs are allowed to ex ...
    600 bytes (100 words) - 18:20, 3 December 2005
  • ...object hears something from someone who passes the object's [[UseLock|use lock]], the object's attributes are scanned for attributes of the form '^<patte ...
    825 bytes (122 words) - 04:53, 4 December 2005
  • ...s for which the player passes the lock (If the player does not pass any [[@lock|locks]], then the exit to be tried is picked randomly. ...
    2 KB (405 words) - 17:53, 2 January 2006
  • ...]]s (or enters the location) at the [[room]] and passes the room's [[Locks|lock]]. ...
    895 bytes (128 words) - 15:32, 23 December 2005
  • Related Topics: [[enter]], [[@lock]], [[ENTER_OK]], [[@aleave]], [[@alfail]], [[@leave]], [[@lfail]], [[@oleav ...
    909 bytes (129 words) - 21:37, 3 January 2006
  • ...he lock parser to deal with this parsing possibility properly, the default lock no longer appears in the header portion of each object. Instead it appears (default @lock) ...
    5 KB (750 words) - 20:37, 10 April 2011
  • [[PennMUSH]] associates an owner with each [[lock]] on an object and allows multiple owners of a [[@malias]]. [[TinyMUSH]] a ...
    1 KB (184 words) - 23:30, 3 December 2005
  • Related Topics: [[JUMP_OK]], [[@lock]], [[TportLock]], [[TeloutLock]], [[@tfail]], [[@otfail]], [[@atfail]], [[@ ...
    1 KB (206 words) - 19:19, 22 June 2006
  • ...ou can selectively disable pages from certain players with [[PageLock]] [[@lock]]. If someone cannot page you, they will be sent a message including your [ ...e instead. In addition, when a player attempts to page someone with a page-lock and fails, the PAGE_LOCK`FAILURE, PAGE_LOCK`OFAILURE, and PAGE_LOCK`AFAILUR ...
    4 KB (591 words) - 14:57, 7 September 2009
  • ...K]] and <sub-object> must not be locked against you for this to work. The lock on <object> is not checked. ...
    1 KB (216 words) - 19:30, 15 March 2006
  • ...changing the description of the channel object. Also, the channel object's lock will be used to check to see if people should be able to join the channel ...
    2 KB (254 words) - 20:12, 15 March 2006
  • Related Topics: [[@lock]], [[@unlock]], [[CHOWN_OK]], [[Attribute Ownership]]. ...
    2 KB (244 words) - 23:22, 5 December 2005
  • |[[@lock]] ...
    3 KB (244 words) - 22:47, 5 December 2005
  • ...aving a wizard @chzone-ing them to the ZMO. Anyone who can pass the Enter @lock of the ZMO has control over all objects in that zone. Notice that it is not ...hange objects in that zone; all is merely required to pass the ZMO's enter lock. ...
    5 KB (888 words) - 21:04, 16 December 2007
  • ...uncements, etc). Also included is a wizard command that will automatically lock groups based on flags (wizard, admin, staff, etc) or attributes (race:were, ...
    2 KB (285 words) - 08:31, 6 April 2007
  • [[@if]] [[@last]] [[@link]] [[@list]] [[@listmotd]] [[@lock]] ...
    3 KB (230 words) - 21:31, 6 June 2006
  • ...to have any entrance leading into it. If you must have an entrance to it, @lock it to everyone. ...
    2 KB (391 words) - 03:52, 19 July 2007
  • ...hes, one is picked randomly from the exits for which the player passes the lock (If the player does not pass any locks, then the exit to be tried is picked ...
    2 KB (406 words) - 18:36, 20 January 2006
  • ...something or for others to do something to an object. For example, if you lock an object with a key of youself, you are the only one who can pick up that ...
    4 KB (644 words) - 01:34, 19 July 2007
  • ...s (although they display alongside flags), and has a separate namespace of lock flags (set with [[@lset]]) that are similar to attribute flags. ...
    3 KB (499 words) - 05:30, 5 January 2009
  • [[lparent()]] [[localize()]] [[lock()]] [[money()]] [[moniker()]] [[mtime()]] [[name()]] ...
    6 KB (596 words) - 09:13, 27 November 2010