COMMAND: @chzone <object>=<zone master> @chzone <object>=none
The first form of this command changes the ZONE of <object> to <zone master>. This puts the object on that zone and may (if the zone_control_zmp_only option is off) allow anyone who passes the zone-lock of the zone master to make changes to the object. Any kind of object can be @chzoned, and any kind of object can be used as the zone master.
The second form of this command resets the zone of <object> to *NOTHING*. Anyone can reset the zone of an object s/he owns.
If a player is @chzoned, anything s/he makes afterwards will start out with that Zone, but none of the objects that s/he presently owns will have their Zone changed. Players can @chzone themselves to a master if they own it. Otherwise, only wizards can @chzone players.
Players can @chzone objects they own if they own the zone master or if they pass its @lock/chzone. Wizards can @chzone objects to any zone master as long as the object has a zone-lock.
Whenever an object besides a player is @chzoned to a zone master, the WIZARD, ROYALTY, and TRUST flags will be reset, as will all @power's for security purposes. For similar reasons, it is strongly recommended that you do not @chzone admin- or wizard-owned objects to any zone that less privileged players have access to.