COMMAND: @ofail <object> = <message>
Sets the others failure message for <object>. This message is seen others in the same location as the actor when one of these events occurs:
- For exits: Someone tries to traverse the exit but cannot because they fail the exit's default lock or the exit is not linked.
- For players and things: Someone tries to pick up the object but cannot because they fail the object's default lock.
- For rooms, players, and things: Someone looks around inside the room, player, or thing and fails the object's default lock.
Substitution and evaluation is performed on the message before it is shown.
@ofail table = tries to pick up the table, but it is too heavy. <thing> @ofail doorway = tries the knob on the door, to no avail. <exit>