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Command.gif @unlock[/<whichlock>] <object>
Command.gif @unlock <object>/<attrib>

The first form removes the lock on <object>, so that anyone may pass through (if an exit) or pick it up (if a player or an object).

The second form clears the locked flag on the indicated attribute of the named object. This allows the attribute to change ownership to the new owner automatically when the object is @chowned, and allows the owner of the object to @chown the attribute to themself or to overwrite it. You must own the attribute to be unlocked, but you do not need to own the object.

Related Topics: @chown, @lock, @lock keys, @lock locks, ATTRIBUTE OWNERSHIP.