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  • ...jects can [[control]] him. If a player is NOT Inherit, his stuff does NOT control him. (i.e. cannot @force him.) This flag is not especially useful for non Related Topics: [[Control]] ...
    1 KB (182 words) - 05:43, 4 December 2005
  • ...n]] of the game. Object creation via [[@create]], [[@dig]], or [[@open]] all consume quota. ...
    312 bytes (45 words) - 03:19, 2 December 2005
  • {{Note|You may only use this command on locations that you control, or else the results will be limited to items you can examine.}} <type> - A (all). ...
    1 KB (183 words) - 01:14, 28 November 2010
  • ...<object>. <object> may be an object, '[[me]]', or '[[here]]'. You must [[control]] the object to examine it, or it must be set [[VISUAL]]. If you do not [[ ...en only those attributes that match are shown. So, 'exam me/v?' will show all your attributes that start with v and are two characters long. ...
    2 KB (245 words) - 23:24, 5 December 2005
  • ...ypically [[control|controls]] the object, and in many cases, objects can [[control]] each other if they share the same owner, although several [[flag|flags]] There are other niche forms of ownership as well. All [[MUSH]] servers assign an owner to each [[attribute]] on an object, which ...
    1 KB (184 words) - 23:30, 3 December 2005
  • * +job/publish - Control the comments a player can see in job. * Tiered access control. Control who can see what, and who can use which commands. ...
    2 KB (320 words) - 08:28, 6 April 2007
  • ...like a wizard can. They cannot modify [[object]]s or players they do not [[control]], and cannot use [[wizard]] commands. This flag may only be set by a wizar {{Note|If not all these [[powers]] are desired, a subset can be assigned by applying individu ...
    502 bytes (78 words) - 04:19, 4 December 2005
  • ...the enter lock of an object being used as a Zone Master Object determines control of that zone. ;[[GetFromLock]]: All but Exits: controls who may gets things from a given location. ...
    4 KB (588 words) - 23:20, 5 December 2005
  • Object determines control of that zone. GetFromLock: All but Exits: controls who may gets things from a given ...
    3 KB (367 words) - 01:34, 3 December 2005
  • ...otice that it is not necessary join the zone in order to have control over all the objects in it. For this reason, one must be extremely careful with the ...e a mini-master room in that the exits in the parent room are available in all the other rooms, and objects in the mini-master parent room are searched fo ...
    5 KB (888 words) - 21:04, 16 December 2007
  • *If you [[control]] ''victim'', then he executes the contents of his ''awhat'' attribute. ...t have the ability to read the appropriate attributes (whether because you control the victim, he is [[VISUAL]], or the attributes are set VISUAL), the defaul ...
    3 KB (483 words) - 20:16, 7 February 2006
  • WIZARD is a [[flag]] that affords an [[object]] [[control]] over nearly all other objects (the exception sometimes being that only [[God]] controls [[G ...
    832 bytes (129 words) - 22:47, 19 August 2009
  • ...to permit/restrict the access of guest characters, allowing for fine-tuned control of the actions and the experience of these visitors. ...fault). check wizhelp for *guest* to see a list of config parameters that control guest configuration. ...
    2 KB (351 words) - 18:46, 16 January 2007
  • ...all uses modify an object in some way. All uses of @set require that you [[control]] the [[object]] it is used on. ...
    2 KB (294 words) - 17:29, 27 December 2005
  • ...ed]] independently from the object. Normally, the owner of the object owns all of its attributes. ...e trees can be used to reduce spam when examining and to provide organized control over permissions for related attributes. ...
    6 KB (975 words) - 22:44, 19 August 2009
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    2 KB (398 words) - 09:48, 22 August 2023
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    3 KB (439 words) - 09:13, 22 August 2023
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    3 KB (415 words) - 09:21, 22 August 2023
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    3 KB (519 words) - 08:51, 22 August 2023
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