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  • COMMAND: {{Command|@fail}} <[[object]]> = <message> ATTRIBUTE: Fail ...
    916 bytes (132 words) - 03:22, 27 December 2005

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  • ...ugh it (because it is unlinked or locked). You fail to use a room when you fail to look around (because it's locked). Related Topics: [[get]], [[look]], [[@afail]], [[@fail]], [[@lock]], [[@ofail]], [[STRINGS]]. ...
    381 bytes (63 words) - 18:54, 20 January 2006
  • COMMAND: {{Command|@fail}} <[[object]]> = <message> ATTRIBUTE: Fail ...
    916 bytes (132 words) - 03:22, 27 December 2005
  • * For [[exit]]s: Someone tries to traverse the exit but cannot because they fail the exit's default [[@lock|lock]] or the exit is not [[@link|linked]]. ...nd [[thing]]s: Someone tries to pick up the object but cannot because they fail the object's default lock. ...
    734 bytes (111 words) - 03:24, 27 December 2005
  • ...its on the chair.". Since nobody can go through it, it always fails. The @fail message is displayed to the player, and the @ofail message (preceded by th Related Topics: [[@afail]], [[@fail]], [[@link]], [[@lock]], [[@ofail]], [[@open]]. ...
    641 bytes (102 words) - 18:39, 20 January 2006
  • * For [[exit]]s: Someone tries to traverse the exit but cannot because they fail the exit's default lock or the exit is not linked. ...nd [[thing]]s: Someone tries to pick up the object but cannot because they fail the object's default lock. ...
    974 bytes (149 words) - 03:20, 27 December 2005
  • Certain commands cost money to use, they will fail if you don't have enough. Use the [[@list]] costs command to find out what ...
    230 bytes (37 words) - 18:43, 20 January 2006
  • ...cks up <object> from your location and adds it to your inventory. It will fail if the object is locked against you, or if you are inside a player or objec Related Topics: [[drop]], [[@afail]], [[@asucc]], [[@fail]], [[@ofail]], [[@osucc]], [[@succ]], [[ENTER_OK]], [[FAILURE]], [[SUCCESS] ...
    1 KB (216 words) - 19:30, 15 March 2006
  • ...ne, look, [[@description]], [[@success]], [[@osuccess]], [[@asuccess]], [[@fail]], [[@ofail]], [[@afail]] ...
    508 bytes (73 words) - 16:55, 4 December 2005
  • ...either obj1 or obj2, or be near either one of them, if both of these tests fail then 0 is returned. This function returns 1 if the two objects are nearby a ...
    390 bytes (67 words) - 05:11, 5 April 2007
  • ...|Alias]] [[Charges]] [[Desc]] [[Drop (attribute)|Drop]] [[Fail (attribute)|Fail]] [[Idesc]] [[Odesc]] [[Odrop]] [[Ofail]] [[Osucc]] [[Sex]] [[Succ]]. ...
    2 KB (339 words) - 13:36, 29 November 2005
  • or FAIL message for the room following the Related Topics: [[@lock]], [[@succ]], [[@fail]], [[enter]], [[leave]], [[ENTER_OK]], [[give]], [[AUDITORIUM]], [[@telepor ...
    3 KB (367 words) - 01:34, 3 December 2005
  • ...r. Server defined attributes are those set by common @-commands such as @fail. The controllable list can be seen by using [[@list|@list attributes]]. Us ...
    874 bytes (112 words) - 01:44, 14 July 2007
  • messages and its [[@aenter]] actions. If you fail the enter-lock, the ...
    827 bytes (128 words) - 23:25, 5 December 2005
  • ...ing in the same location as the object. You may not leave an object if you fail that object's [[LeaveLock]] (but you may still [[@teleport]] out, use an [[ ...
    909 bytes (129 words) - 21:37, 3 January 2006
  • ...many security-related mechanisms, often unrelated. Security processes can fail in two ways: failure to recognize a problem, or recognition of a problem wh ...
    1 KB (182 words) - 21:16, 5 December 2005
  • ...mit applies to this function. If this limit is exceeded, the function will fail _silently_. List and function sizes should be kept reasonable.}} ...
    947 bytes (126 words) - 20:51, 25 November 2010
  • ...re never checked for $-commands: [[ALIAS]] [[CHARGES]] [[DESC]] [[DROP]] [[FAIL]] [[IDESC]] [[ODESC]] [[ODROP]] [[OFAIL]] [[OSUCC]] [[SEX]] [[SUCC]]. ...
    2 KB (273 words) - 18:37, 20 January 2006
  • |[[@fail]] ...
    3 KB (244 words) - 22:47, 5 December 2005
  • When checking an attribute lock against an object, the lock will always fail if the locked object is not owned by the same player as the attribute being ...
    2 KB (321 words) - 18:40, 20 January 2006
  • [[@ealias]] [[@efail]] [[@enter]] [[@exitformat]] [[@exitto]] [[@fail]] ...
    3 KB (230 words) - 21:31, 6 June 2006
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