COMMAND: @cpflags <channel>=[!]flag
transmit Whether a player can broadcast (speak) over the channel. join Whether a player can join the channel. receive Whether a player can receive messages over the channel.
|Note: Flags must be lower case.|
If it is !flag, then that flag is reset. Channel flags ALWAYS override locks on channel objects.
> @cpflags Public=join @coflags: Set.