@okill
COMMAND: @okill <object> = <message>
ATTRIBUTE: Okill
Sets the message (prefixed by the player's name) that is shown to others in the room when someone kills <object>.
This attribute is meaningful for players, things, and rooms, and will never be automatically triggered on exits.
Example: @okill guard = bashes in the guard's skull, killing him.
Related Topics: kill, @akill, @kill, BEING KILLED, IMMORTAL, WIZARD.