@okill

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COMMAND: @okill <object> = <message>
ATTRIBUTE: Okill

Sets the message (prefixed by the player's name) that is shown to others in the room when someone kills <object>.

This attribute is meaningful for players, things, and rooms, and will never be automatically triggered on exits.

Example: @okill guard = bashes in the guard's skull, killing him.

Related Topics: kill, @akill, @kill, BEING KILLED, IMMORTAL, WIZARD.