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  • == $-COMMANDS == ...-commands (for how they are defined). See '[[ARBITRARY COMMANDS|arbitrary commands]]' for the full description. ...
    282 bytes (35 words) - 18:37, 20 January 2006
  • ...fined by the server. Server defined attributes are those set by common @-commands such as @fail. The controllable list can be seen by using [[@list|@list att ...
    874 bytes (112 words) - 01:44, 14 July 2007
  • ...nly after the check for single-character commands, [[exit]]s, and internal commands have been performed and have failed (so an arbitrary command that matches ' ...may contain wildcards), and <commandlist> is a semicolon-separated list of commands to perform. The text that the wildcard characters matched are available in ...
    2 KB (339 words) - 13:36, 29 November 2005
  • [[Dollar_commands|$-COMMANDS]] [[ARBITRARY COMMANDS]] [[ATTRIBUTE OWNERSHIP]] [[BEING KILLED]] [[BOGUS COMMANDS]] [[BOOLEAN VALUES]] ...
    1 KB (76 words) - 18:29, 24 December 2005
  • == ARBITRARY COMMANDS == ...or only after the check for single-character commands, exits, and internal commands have been performed and have failed (so an arbitrary command that matches ' ...
    2 KB (273 words) - 18:37, 20 January 2006
  • FLAG: {{Flag|COMMANDS}} ($) ...mmandlist> is executed. In other words, it checks the object for arbitrary user-defined [[$-command]]s. ...
    587 bytes (87 words) - 17:30, 4 December 2005
  • ...The user's commands are only executed if the quota is greater than zero. Commands executed by machines owned by the user do not count against this quota. ...
    485 bytes (68 words) - 23:01, 15 July 2007
  • ...er commands are only executed if the quota is greater than zero. Machine commands entered by user-owned objects have no effect on command quotas. Command qu ...
    621 bytes (88 words) - 23:07, 15 July 2007
  • ..." pattern in an attribute, similar to the way "$" is used for user-defined commands. The attribute takes the form: '^<pattern>:<action>'. ...
    1 KB (168 words) - 20:35, 25 January 2006
  • [[Category:Commands]] It is typically used to set user-defined attributes on [[object|objects]], like this: ...
    1 KB (194 words) - 22:40, 11 July 2007
  • == @-Related Commands == == User ComSys Commands == ...
    3 KB (230 words) - 21:31, 6 June 2006
  • [[Category:Commands]] : [[@list commands]] - Commands that you may use (excluding the attribute-setting [[command]]s as well as a ...
    4 KB (535 words) - 13:33, 13 August 2006
  • $-commands stored on the object. in MUX programming where a user-defined ...
    3 KB (367 words) - 01:34, 3 December 2005
  • ===User commands=== ===Administrative commands=== ...
    3 KB (528 words) - 22:43, 19 August 2009
  • [[Category:Commands]]{{command|@lock}} is used to lock [[object]]s and [[attribute]]s to restri ...ir messages heard and possibly acted on by LISTEN and AxHEAR, and invoke $-commands stored on the object. ...
    4 KB (588 words) - 23:20, 5 December 2005
  • [[Category:Commands]] {{Command|@verb}} is a [[command]] that provides a way to do user-defined verbs with associated @attr/@oattr/@aattr groups. ...
    3 KB (483 words) - 20:16, 7 February 2006
  • ...t]] names, [[global]] commands written in softcode, or built-in [[softcode commands]] provided by the server itself. ...code packages that implement either a specific system or a group of common commands are available. Here are some examples: ...
    6 KB (912 words) - 05:29, 11 January 2008
  • MUX uses SAY and POSE commands, like MUCK does, with the same single-character shortcuts. The main differe ...e itself. Many MUXes supplement those basic commands with softcoded global commands, similar to the globals that many MUCKs use.<br> ...
    8 KB (1,368 words) - 03:27, 27 August 2007
  • * [[softcode|Softcode]] - In-game scripting language and commands. ** [[:Category:Commands|Commands]] ...
    3 KB (491 words) - 23:19, 10 March 2012
  • ...USH]] and [[TinyMUX]] both support the basic Telnet protocol including the commands: Are You There (AYT) and NOP (No Operation). NOP is somewhat useful in keep ...sitioned next to a ''prompt'' anyway, however MUSHClient does have a 'Keep Commands On Prompt Line' option which will position entered text on these partial '' ...
    6 KB (1,031 words) - 01:16, 15 April 2007
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