FLAG LIST

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FLAG LIST

Flag Title Flag Title Flag Title Flag Title
A ABODE B BLIND C CHOWN_OK D DARK
E EXIT(*) F FLOATING G GOING H HAVEN
I INHERIT J JUMP_OK K KEY L LINK_OK
M MONITOR N NOSPOOF O OPAQUE P PLAYER(*)
Q QUIET R ROOM(*) S STICKY T TRACE
U UNFINDABLE V VISUAL W WIZARD X ANSI
Y PARENT_OK Z ROYALTY a AUDIBLE b AUDITORIUM
c CONNECTED d DESTROY_OK e ENTER_OK f FIXED
g UNINSPECTED h HALTED i IMMORTAL j GAGGED
k KEEPALIVE l LIGHT m MYOPIC n NO_COMMAND
p PUPPET q TERSE r ROBOT s SAFE
t TRANSPARENT u SUSPECT v VERBOSE w STAFF
x SLAVE $ SITEMON z CONTROL_OK ? HEAD
- NOBLEED | VACATION ~ NOACCENTS ( HTML
Without Realms Patch Flags:
0 MARKER0 1 MARKER1 2 MARKER2 3 MARKER3
4 MARKER4 5 MARKER5 6 MARKER6 7 MARKER7
8 MARKER8 9 MARKER9
Realms Patch Flags:
0 FAE 1 CHIMERA 2 PEERING 3 UMBRA
4 SHROUD 5 MATRIX 6 OBF 7 HSS
8 MEDIUM 9 DEAD

(*) Note that these 'flags' are really types. Also notice that THING is not in the list. That is, andflags(me,P) and hastype(me,PLAYER) work, but hasflag(me,THING) does not.

For information on a particular flag, click on that flag. Some flags may be disabled at your particular MUX.

Related Topics: andflags(), hasflag(), hastype(), orflags().