Difference between revisions of "Control"
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Latest revision as of 23:00, 7 July 2006
Each mush server has slightly different control semantics.
On PennMUSH, the conditions under which object O controls victim V:
1. If V is God, O must be God 2. If V is a Wizard, O must be Wizard or God 3. If O is a Wizard, O controls V 4. If V is Royalty, O must be Royalty, Wizard or God 5. If O is MISTRUST, O must be V to control V 6. If V and O are owned by the same player: 6a. If V is not TRUST, O controls V 6b. If V is TRUST, O must be TRUST or the player must be TRUST 7. If V is on a zone, and isn't a player and isn't TRUST, O controls V if O passes the zone-lock of the zone. This step is skipped if the zone_control_zmp_only configuration parameter is true. 8. If V is owned by a SHARED player, and V isn't a player and isn't set TRUST, O controls V if O passes the zone-lock of the SHARED player.
On TinyMUX, the conditions under which object O controls victim V:
1. If V is God, O must be God 2. If O is a Wizard, O controls V. 3. If O has the Control_All @power, O controls V. 4. If O has rights via zones, O controls V. 5. If V and O are owned by the same player: <Inherit rules to be included later>.