User:Breezie
While I've been MUSHing for a rather long time, the actual number of MUSHes I played on and the number of characters I've held is relatively small, partially due to a five year gap in online gaming, and partially because I could rarely hold down more than one significant character at a time until my return to MUSHing a couple of years ago.
I first began playing online text-based multiplayer games in 1993, starting with MUDs. I'm not sure which one it was, but I didn't stay with it long, as it never provided a very satisfactory role-play experience. I found my first MUSH, the original NarniaMUSH, the same year, where I played Lee'tan the talking cat and Azazesh the Calormene. I stayed with that MUSH until its close. Although I went so far as to create a character on Narnia's replacement, NarniaGolden, by the time it opened I had already drifted off to the original X-MUSH. Besides, some of the changes made never really sat well with me, particularly the enforcement of some ICly sexist policies (no matter how appropriate it is to the base-canon, making restrictions such as, 'female characters cannot play knights' is generally not a good idea, especially when the canon in question tends to draw a higher-than-normal percentage of female players).
On X-MUSH I played an original character named Helen Andern, who was pretty much just me with superpowers. I played on there until the MUSH closed with the promise that it would reopen, at which point most of the player base began hanging out on TooMUSH (please don't ask what incarnation it was in at the time; It was a TooMUSH. Even when they change their number and their MUSH version, the general idea seems to have remained pretty much the same throughout all of MUSH history). On Too, I split my time between the X-MUSH refugee site and the refugee site for a MUSH that was under construction called Transformers: 2005. I even went so far as to create a character for TF:2K5. When the administration of X-MUSH announced that they'd re-open as Classic X-MUSH with a continuity reboot, and had done things like removed feature characters from their previous players (something they had promised not to do) and disallowed original characters, I considered throwing in with 2K5 but instead moved on to another X-MUSH, which became known as Uncanny X-MUSH, or UXM.
I admined briefly on UXM, mostly pre-opening, where I did some building, some general administration, but mostly low to mid level soft code; I don't think I ever got much beyond 'talented novice,' but I coded up a few of their simpler +locals. My proudest achievement was the OOC television system they had, which existed primarily to allow Guests, who weren't able to go into the IC areas of the MUSH, to witness RP in certain admin-designated public areas (players in those locations were warned when the 'television' was focused on them). Admittedly, not that complex, but hey, I'm easy to please.
I lost internet access just as the starting TinyPlot was getting underway, and my OC (a character with the same name and power but a radically different background and personality as my X-MUSH OC) essentially got retconned out of MUSH existence. I returned about half a year later, this time only as a player, and got… an OC with the same name and power as my X-MUSH OC, with a background and personality closer to the recently retconned version than her original me-with-powers version.
Again, I played UXM until it closed, although it closed on a somewhat better note than my previous MUSHes. Admin and player base alike began to recognize some of the early signs of Slow MUSH Death, and decided they'd rather go out with a bang than go through the painful dwindling into non-existence that some places experience, so an 'end of the universe' plot was run where, basically, the bad guys won. And destroyed everything. Shortly after, I joined the Navy, and between Bootcamp, training commands, and an assignment to a ship, lost telnet access completely for several years.
I still had web and email access (although the web access was dependant on my ship being in port), and attempted a few email or ezBoard based online RPGs, but my previous experience with real-time MUSHes left me too impatient for them. At about the same time I was finally regaining a connection that allowed for telnet, I 'ran into' an old friend from UXM, X-MUSH, and NarniaMUSH on a Transformers fan board. Through her I discovered that TF:2K5 had not only opened, but was actually still around (boy, that one was unexpected!), so I decided to finally try it out.
While a large bit of my "MUSH time" is spent on 2K5, where I hold down both an OC Seeker named Fleet and the Constructicon, Long Haul, I am now starting to fiddle about with trying to open a MUSH of my own, currently in it's early early early proto-stages.
There. My entire Life's history, as it relates to MUSHing.