Andflags()

From TinyMUX
Revision as of 20:06, 4 December 2005 by Mark (talk | contribs) (Init)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Function: andflags(<object>,<list of flags>)

This function returns 1 if <object> has all the flags in a specified list, and 0 if it does not. The list is specified with a single letter standing for each flag, like the output of the FLAGS() function. A '!' preceding a flag letter means "not flag".

Thus, ANDFLAGS(me,WD) would return 1 if I was set WIZARD and DARK. ANDFLAGS(me,W!Dc) would return 1 if I was set WIZARD, not DARK, and CONNECTED.

If a letter does not correspond to any flag, <object> doesn't have it, so the function returns 0. There can be an arbitrary number of flags. Do not put spaces between flag letters.

See also: Flag, hasflag(), orflags()