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- 30 bytes (3 words) - 23:31, 5 December 2005
- 8 KB (1,195 words) - 13:34, 29 August 2023
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- Returns 1 if <[[object]]> can [[examine]] <[[victim]]>, or 0 otherwise. If <object> or <victim> do not exist, 0 is returned. ...ee <attr> on <victim>. If <attr> is not present on <victim>, 1 is returned if <object> can examine <victim>. ...430 bytes (58 words) - 01:20, 29 November 2010
- ...0 is returned. This function returns 1 if the two objects are nearby and 0 if not. ...390 bytes (67 words) - 05:11, 5 April 2007
- ...if the object or its parent has the named attribute, and 0 if it does not. If the object does not exist or the player does not have the ability to examin ...338 bytes (54 words) - 07:30, 28 November 2010
- Returns 1 if the object has the named attribute, and 0 if it does not. If the object does not exist or the player does not have the ability to examin ...354 bytes (55 words) - 07:33, 28 November 2010
- ...his will return the default error message. If it is, it passes <string> as if the player had typed it and gotten a bad command. ...431 bytes (67 words) - 09:48, 27 November 2010
- 1. If V is [[God]], O must be God 2. If V is a [[Wizard]], O must be Wizard or God ...2 KB (284 words) - 23:00, 7 July 2006
- ...RK, then "look" does not list that object in the room's [[Contents]]:, and if an [[exit]] is DARK, it doesn't show up in the Obvious Exits: list. [[Pupp ...393 bytes (68 words) - 17:54, 3 December 2005
- ...<[[object]]> has at least one of the [[flag]]s in a specified list, and 0 if it does not. The list is specified with a single letter standing for each f ...1 if I were set [[WIZARD]] or [[ROYALTY]]. orflags(me,D!c) would return 1 if I were [[DARK]] or not [[CONNECTED]]. ...793 bytes (128 words) - 20:14, 4 December 2005
- ...of <object>, [[UNFINDABLE]] status of <victim>, and other related factors. If <object> would not be able to see <victim> were they in the same location a ...346 bytes (48 words) - 02:15, 29 November 2010
- ...requiring <quota> quota. If <[[type]]> is given, the function returns true if there is enough quota to build a <type> object requiring <quota> quota. Currently, [[MUX]] doesn't support typed quotas, but if it did, a type-specific query may return true while a generic query would r ...589 bytes (80 words) - 02:12, 29 November 2010
- ...ns 1 if <[[object]]> has all the [[Flag|flags]] in a specified list, and 0 if it does not. The list is specified with a single letter standing for each f ...n 1 if I was set [[WIZARD]] and [[DARK]]. ANDFLAGS(me,W!Dc) would return 1 if I was set [[WIZARD]], not [[DARK]], and [[CONNECTED]]. ...784 bytes (125 words) - 20:06, 4 December 2005
- ...set [[ABODE]], and that you can set the destination of exits to that room if it is [[LINK_OK]]. ...358 bytes (67 words) - 20:33, 25 January 2006
- ...f connected players. If no player is matched, it returns "#-1 NO MATCH". If multiple matches are found, it returns the first match, in order of connect Pmatch() will also accept *<player> or #<db#>. If given a non-player dbref #, pmatch() will return "#-1 NO MATCH". ...679 bytes (108 words) - 00:48, 29 November 2010
- ...e object to be called up if the object and/or its location is VISUAL, even if it and/or its location are [[UNFINDABLE]]. ...472 bytes (78 words) - 04:09, 6 July 2007
- Returns the number of commands entered by a connected <player|port>. If <player|port> is not connected or the enactor has insufficient permissions, ...ber (as shown in [[SESSION]]). Otherwise, it's treated as a player name. If the named player is connected more than once, the first connection is retur ...518 bytes (79 words) - 11:36, 27 November 2010
- Takes a boolean value, and returns 1 if it's true, and 0 if it's false. ...207 bytes (26 words) - 01:15, 14 August 2006
- A [[player]] is said to be "connected" if there is a TCP connection to the mush server that has logged in as a player ...ng]] flag set. In some mush configurations, a room is considered connected if it has any [[exit|exits]] leading from it. Many mushes warn players on a re ...643 bytes (115 words) - 23:22, 25 June 2006
- If a [[thing]] is STICKY, it goes [[home]] when dropped. If a [[room]] is STICKY, its drop-to is delayed until the last person leaves. ...279 bytes (44 words) - 18:00, 3 December 2005
- ..., otherwise 0. Valid types are: [[ROOM]], [[EXIT]], [[PLAYER]], [[THING]]. If an invalid type is given, #-1 is returned. ...278 bytes (36 words) - 08:04, 28 November 2010
- ...argument, this function returns a list of numbers from 0 to ''number1''-1. If ''number1'' is less than 1, nothing is returned. ..., this function returns a list of numbers from ''number1'' to ''number2''. If ''number2'' is less than ''number1'', the list will be in descending order, ...803 bytes (117 words) - 05:54, 17 January 2006