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  • [[Attribute|ATTRIBUTE]]: Succ (or SUCCESS, in [[PennMUSH]]) {{Note|The @success command is often referred to as ''@succ'', which is merely an alias for command. In [[PennMUSH]], these are not uni ...
    895 bytes (128 words) - 15:32, 23 December 2005
  • Rooms: Controls whether the player sees the SUCC Related Topics: [[@lock]], [[@succ]], [[@fail]], [[enter]], [[leave]], [[ENTER_OK]], [[give]], [[AUDITORIUM]], ...
    3 KB (367 words) - 01:34, 3 December 2005
  • ...ssages resulting from using objects (such as [[@opay|Opay]] and [[@success|Succ]] messages) are checked against the Listen attribute. When the object hear ...
    1 KB (212 words) - 14:32, 20 December 2005
  • ...s: [[drop]], [[@afail]], [[@asucc]], [[@fail]], [[@ofail]], [[@osucc]], [[@succ]], [[ENTER_OK]], [[FAILURE]], [[SUCCESS]]. ...
    1 KB (216 words) - 19:30, 15 March 2006
  • ...ROP]] [[FAIL]] [[IDESC]] [[ODESC]] [[ODROP]] [[OFAIL]] [[OSUCC]] [[SEX]] [[SUCC]]. ...
    2 KB (273 words) - 18:37, 20 January 2006
  • ...ribute)|Fail]] [[Idesc]] [[Odesc]] [[Odrop]] [[Ofail]] [[Osucc]] [[Sex]] [[Succ]]. ...
    2 KB (339 words) - 13:36, 29 November 2005
  • :Rooms: controls whether the player sees the SUCC or FAIL message for the room following the room description when looking at ...
    4 KB (588 words) - 23:20, 5 December 2005
  • ...e]] and [[@success]]. These commands are commonly abbreviated @desc and @succ. ...ccess]], and [[@odrop]] messages. The first two are often abbreviated as @succ and @osucc. ...
    15 KB (2,689 words) - 04:20, 19 July 2007
  • ...nds. Note that the predefined attributes DESC, IDESC, ODESC, FAIL, OFAIL, SUCC, OSUCC, DROP, ODROP, SEX, and CHARGES are never checked. ...
    6 KB (975 words) - 22:44, 19 August 2009