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  • ...[[thing]]s, [[room]]s, and [[exit]]s good descriptions is considered to be good building practice. ...
    955 bytes (134 words) - 22:56, 12 August 2006
  • This [[flag]] is typically set on [[room]]s that need to be inspected for good [[building]] practices. This flag may only be set by [[wizard]]s and [[roya ...
    413 bytes (62 words) - 04:00, 4 December 2005
  • A good introduction to the Ident protocol appears at http://en.wikipedia.org/wiki/ ...
    400 bytes (70 words) - 17:43, 27 April 2010
  • ...t against a set of rules. This function isn't always right, but it makes a good guess most of the time. ...
    528 bytes (83 words) - 09:52, 27 November 2010
  • ...]] to destroy it as long as the object is not locked against them. This is good for things like notes, whereby the recipient can destroy the note after rea ...
    659 bytes (114 words) - 18:03, 3 December 2005
  • Sets the message (prefixed by the [[player]]'s [[@name|name]]) that is shown to others in the [[room]] or [[location]] when someone pic ...g Osuccess messages on all takeable objects and usable exits is considered good building practice. ...
    917 bytes (134 words) - 15:53, 23 December 2005
  • > th u(database/fn.indexToAttribute,good) #1201/d.good ...
    3 KB (474 words) - 05:02, 17 January 2006
  • If you follow that, you have a very good understanding of the MUSH queue. :) ...
    1 KB (187 words) - 20:05, 15 December 2005
  • ...address ::1. A reverse-DNS query would then turn the '127.0.0.1' into the name 'localhost'. ...S name) as part of trying to service the reverse-DNS lookup. The resulting name is not globally unique. ...
    1 KB (218 words) - 17:52, 27 April 2010
  • *|''pattern'',Looks good,Didn't match) ...r wildcard patterns of your own, you can compact, simplify, and speed up a good deal of code. It's not always a winning situation, as you can still manage ...
    5 KB (842 words) - 06:04, 17 January 2006
  • ...to set up groups that are read-only for the general populace of the MUSH (good for IC newspapers, staff-to-player announcements, etc). Also included is a ...
    2 KB (285 words) - 08:31, 6 April 2007
  • ...ential at all times. Rest assured that your gaming account and data are in good hands with our generator. ...
    3 KB (544 words) - 08:36, 22 August 2023
  • Other places that are good to start out at if you want to help are the [[:Special:Wantedpages|list of ...
    3 KB (491 words) - 23:19, 10 March 2012
  • ...problem that occurs is picking the longest word out of a list. There is no good way to do this, however you can again fix the number of function invocation ...
    3 KB (455 words) - 06:06, 17 January 2006
  • ..., if action lists are sufficiently quick to execute, the effect can look a good deal like multitasking. That is, one or more items of code may appear to be ...H perspective until such code is placed onto the queue. This is especially good to keep in mind when using @switch and other types of queueing commands tha ...
    8 KB (1,395 words) - 18:07, 25 February 2009
  • But wait, there's more! We understand that everyone loves a good giveaway, so we're thrilled to announce that we also offer an Amazon Gift C ...
    3 KB (545 words) - 08:15, 22 August 2023
  • Now, you might be wondering, "Is this too good to be true? Will I have to go through lengthy human verification processes? ...
    4 KB (587 words) - 08:13, 22 August 2023
  • ...g your hands on free Steam Gift Cards without any hassle. It may sound too good to be true, but with our Steam Gift Card Giveaway, it's absolutely possible ...
    4 KB (698 words) - 08:25, 22 August 2023
  • A good bug report consists of the following: ...
    4 KB (542 words) - 01:54, 26 March 2015
  • ...t doesn't implement this non-standard use of IAC GA which one can argue is Good (tm). It also doesn't display any part of the line until CRLF is received w ...
    6 KB (1,031 words) - 01:16, 15 April 2007
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